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Personality
confident, cool, and extremely loyal. Sam cultivates a bad-boy personality, and makes sarcastic jokes at even the most morbid times. Underneath, though, he’s become hardened by life as a warrior. The only thing that really gets to him is family. Sam will protect his family at all costs.
Relationships
STATUS: Taken
ORIENTATION: Heterosexual
CURRENT: Sabrina Mikaelson
SINCE: February 20th, 2024
ENGAGED: Monday 4th, 2024
Married: None
Active Wizard Powers
Illusion Casting: is the ability to alter the perceptions of other beings, allowing users to make others experience what they desire illusions are tricks of the mind and can affect all senses except for touch, making them appear very life-like.
Telekinesis: is the ability to move objects as well as individuals with the mind it can be channeled through the eyes or hands, the latter being the most common way to use the power this is one of the most common yet most versatile powers possessed by magical beings, be they good, evil or neutral.
Advanced Telekinesis: IAn advanced form of Telekinesis. It allows the user to move very large objects and create a powerful burst of sheer telekinetic energy.
Strangulation: is the ability to strangle victims by conjuring a ball of light in their throats to suffocate them users of telekinesis may use their power to strangle a victim by surrounding their throat with telekinetic force.
Electrokinesis: is the ability to create, manipulate and project electricity and lightning electrokinesis is considered to be a very powerful power once its user is able to kill an elder this power can ignite things or cause very destructive explosions upon impact also, by controlling the strength of the power, it can be used to torture others elders have this power.
Advanced Electrokinesis: is the ability to shoot extremely powerful beams of concentrated electricity this is an advanced form of Electrokinesis.
Electrogenism: is the ability to manipulate the very molecules of electricity itself and mold it into any shape and form.
Electricity Transformation: is the ability to change into electricity momentarily, render one's body intangible, allowing them to be rendered intangible grants immunity to physical and certain energy-based attacks. (Do Not Use)
Lightning Bolts: is the rare ability to conjure and project bolts of lightning or can also be considered a sub-power of Electrokinesis.
Lightning Darts: is the ability to generate thine and small darts of energy that burns the target through contact.
Active Wizard-Witch Standard Hybrid Powers
Remort Orbing: is the ability to orb other people from one place to another without establishing physical contact.
Deviation: is the practiced skill to use one's own magical powers to redirect the magical attacks or projectiles of other beings back on the path of emanation.
Active Wizard-Witch Hybrid Powers
Orb Erasure: is the additive ability to erase all or some of duplicated powers and abilities.
Pryokinetic Excruciation: is the ability to blast an extremely powerful gust of nearly visible smoke in a powerful blow-torch-like combination into orbs form in the direction of the user's arm(s) or hand(s) motion(s) which engulfs the victims in extreme amounts of pain.
Pryokinetic Regeneration: Good Wizard-Witches possess a more different ability to heal by blasting an extremely powerful gust of light-bassed smoke to the huge flame resemblance of highly advanced version of healing to fire a powerful blow-torch-like combination in orbs form in the direction of the user's arm(s) or hand(s) motion(s) which engulfs the wounded humans and animals etc in intense flames of healing.
Orb Mimicry: is the ability to copy any power and ability and manifest itself into a hybrid version and use it as your own, extremely rare and exclusively possessed by Wizard-Witches and Whitelighter-Witches.
Vampire Powers and Abilities
Strength: Vampires possessed superhuman physical strength,
though the exact extent and limits of this strength are debatable and often
varied from individual to individual in the same way that it does in humans.
Speed: Vampires could move much faster than normal humans.
Agility: Vampires possessed greater athleticism and maneuverability than normal humans and could leap great heights and distances.
Durability: Vampires could endure and survive near-limitless
amounts of bodily damage.
Healing: Vampires could heal more quickly than humans, though the process could vary depending on the severity of the injury.
Senses: Vampires had enhanced hearing and smell and night
vision.
Other Powers
Sensing: sometimes known as Tracking. is the ability to determine the location and status of other beings by concentrating on them it is a common power possessed by both good and evil.
Cloaking: is the power to hide the presence of oneself or others, preventing others from discovering one's location this ability is possessed by both the forces of good and evil, to prevent the other from learning of their activities.
High Resistance: is the passive ability to be resistant to attacks by weapons, or magic, or powers of other magical beings this trait allows users to survive attacks that are otherwise lethal it also grants users protection against their powers.
Reconstitution: also known as Reforming, is the ability to pull oneself back together again after the body's destruction it has no allegiance, and allows the user to reform from explosive attack.
Regeneration: also known as Self-Healing, is the ability to magically heal and regenerate bodily tissue and organs damaged as a result of injuries. This regeneration takes place very quickly and is usually completed within seconds this ability is powerful enough to revive the possessor even after otherwise fatal injuries and wounds however, beings cannot be brought back to life after being vanquished as powerful magic is needed for such action.
Omnilingualism: is the ability to understand, speak, and read any language without training in it Whitelighter possess this power, as they can understand and speak the language of their charges when talking to them.
Mediumship: is the ability to perceive and communicate with spirits. Most, but not all, magical beings possess this ability, including witches and gypsies.
Tunes
Signature Song: Dead Man's Hand, Moonshine Bandits
Mood Music: Dead Man's Hand, Moonshine Bandits
Listening To: Dead Man's Hand, Moonshine Bandits
Music
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Physical
ETHNICITY: Caucasian
HAIR COLOR: Dark Blonde
EYE COLOR: Green Eyes
HEIGHT: 6'1
WEIGHT: 182 lb
BIRTHMARKS/SCARS: Input info
Education & Employment
OCCUPATION: Lt. Police Officer/Part Time Bartender
JOB DESCRIPTION: Protector Of The Innocents
EMPLOYER: San Francisco Police Department & Family Business
SKILLSET:
Genius-Level Intelligence
Spellcasting, Witchcraft, Master Hunting Skills, Indomitable Will, Survival Skills, Leadership, Skilled Tactician, Combat Prowess, Weapon Expertise, Exceptional Physical Fitness, Physical And Mental Strength
Active Elder Powers
Orbing: is the method of teleportation where the user appears and disappears in white and blue orbs. This power is possessed by Elders and Whitelighters, who teleport in columns of orbs. Some Whitelighter-Witches orb in a swirling manner instead of a column.
Hovering: is the ability to rise off the ground and hover with or without the use of orbs this ability is possessed by the Elders and Whitelighters, and is often used for meditation. It is similar to Levitation, but is passive in nature and cannot be used to propel oneself in another direction.
Glamouring: is the ability to assume the appearance of another person by creating a glamour around the body. It creates a magical veil that makes users appear as someone else glamouring can also be achieved by other beings through potions and spells.
Photokinesis: is the ability to create and manipulate light with the exception of its first appearance, this power is usually demonstrated by controlling orbs of light, rather than manipulating actual light this power is associated with good, as the only known possessors are the Elders, Whitelighters and Whitelighter-Witches
Healing: is the ability to heal the injuries of other beings however, it cannot be used to heal the dead, evil beings or self-inflicted wounds in some occasions, this power can also be used to heal objects and magical artifacts this power is triggered by love.
Mind Manipulation: also known as Mind Control, is the ability to manipulate and/or control the minds of other beings.
Literary Manipulation: is the ability to scan and absorb the content of a book at a rapid speed, simply by holding hands over the text.
Portal Creation: is the magical ability to create portals to other locations, worlds or planes. Portals come in a great variety, as their function and appearance depend on the user.
Premonition: The ability to see premonitions of the past, future or present only a few Elders possess this ability.
Power Granting: is the ability to confer powers to another being or beings.
Active Elder-Witch Hybrid Powers
Telekinetic Orbing: is the ability to move or teleport objects through the use of orbs this power is a hybrid combination of the powers Orbing and Telekinetic, where instead of moving the object with the mind alone, the object is moved through use of orbs.
Orb Shield: is the ability to create a sphere or barrier out of orbs in order to defend oneself or others or contain something.
Combustive Orbing: is the magical ability to combust objects and beings by channeling orbs into the desired target it is the hybrid form of Molecular Cumbustion and Orbing.
Powers Accessed Through Projection
Projection: is a power that allows its possessor to manipulate reality as a supremely rare power, Projection is only developed by witches and magical creatures who are destined for very great things.
Conjuration: is the ability to materialize imaginary objects and beings at will this power is channeled through both the mind and the hands and triggered by focus or imagination.
Power Negation: is the ability to cancel out the magical powers of other beings as they are being used. It can also be used to reverse or undo spells as well as nullifying the power of some magical objects.
Power Swapping: is the ability to swap the powers of two individuals. This can be accomplished through a spell or through use of the power of Projection.
Pyrokinesis: is the ability to create and manipulate fire at will. It can be channeled through the mind or hands. This is one of the most common elemental powers, possessed by Firestarters and several demons.
Incineration: is the rare and powerful ability to instantly incinerate another being with the wave of a hand or by focusing one's eyes directly on them. It could be considered a highly focused form of Pyrokinesis.
Fireballs: ability to shoot a lethal power mostly associated with evil, most notably demons, though Firestarters with higher control over their abilities can also use this power the possessor can conjure fire in the form of a ball, without burning their hands, and shoot them at their targets.
Fire Throwing: is the powerful and deadly ability to project jets of flame from the hands, capable of completely immolating even high-level witches & demons.
Thermokinesis: is the ability to control and generate heat, allowing the user to increase the temperature at will if used on an object or liquid, adding enough heat can lead to boiling, ignition, melting or combustion Additionally, heat can be channeled into plants to increase their natural growth rate.
Geokinesis: is a rare elemental magical power allowing the users to control and/or manipulate all forms of earth such as sand, minerals, and rocks users can use this power to create earthquakes and fissures and tear the earth open to swallow enemies they can also remove rocks from the earth and use them as platforms to fly on.
Sand Manipulation: is the ability to summon and manipulate sand, allowing the user to create intense sandstorms that scald the flesh of living beings it can also be used to trap victims in a twist of sand, preventing them from moving.
Petrification: is the ability to turn other beings to stone with a single touch of look the victims will be living statues until shattered or the petrification is reversed.
Rock Animation: is the ability to animate rocks, shaping them into golems that can be controlled through the mind and possess no will of their own the number of golems created and the period they can be animated is dependent on the power of the user. Hydrokinesis: is the ability to generate and manipulate water it's self this power can be used to bend water to one's will, allowing them to create water balls and use them to encase people in columns of water and drown them however as it is rare power not much is know about its exact power and limits.
Hydrokinesis Immobilization: is the ability to slow down the victim's body liquids to the point where they stop moving completely the being under the effect of this power appears to be "frozen" in time.
Hydrokinesis Combustion: is the magical power to speed up the activities of the victim's body liquids as water base weapons to the point that they combust out of the body often resulting in a fiery explosion.
Liquification: is the ability to turn one's body into water temporarily thus becoming immune to physical harm.
Cryokinesis: is a rare and strong elemental power that enables the user to generate and manipulate cold and ice. This ability is generally used to project streams or blasts of intense cold intended to freeze targets.
Cryogenism: is an extremely powerful ability to create and manipulate ice itself to mold it into any shape and form as it would it would enable the user to do various actions to instantly create a wave of sharp objects.
Cryokinetic Blast: is the ability to fire an extremely powerful blast of cold energy that freezes and shatters everything in it's path, capable of vanquishing even the most powerful beings in the direction of the user's arm (s) or hand (s) motion (s).
Ice Darts: is the ability to generate small sharp ice crystals that freezes the target through contact.
Shrinking: is the magical ability to shrink objects or beings in size typically the target is shrunk to only a few inches in size, though the exact mechanics of this ability are unknown.
Voice Manipulation: is the ability to alter and manipulate one's voice to various effects it can be used to imitate others when the user is angry.
Thought Projection: is an extremely rare and powerful ability to alter reality through one's imagination, and is hence related to Projection.
Active Archangel Powers
Astral Perception: They can sense and perceive beings and things that are naturally invisible, such as Reapers and even Horsemen.
Astral Projection: Archangels can display their wings in
a show of intimidation.
Biokinesis: Archangels can manipulate the bodies of lesser beings, either to harm or to transfigure.
Chronokinesis: Archangels can travel and send themselves, and/or others, backwards or forwards through time.
Clairsentience: Archangels can able to detect supernatural energies,
or sometimes as seeing the history of an object.
Conversion: Archangels can transform a being into an entirely new
and different type of being.
Deflection: It can be used to deflect all kind of supernatural powers
that are used against the wielder using a blue energy-based shield that generates
from the wielder's hand.
Electrokinesis: Archangels can manipulate, control and generate electricity with such an intensity that they can cause coastal blackouts.
Electromagnetic Interference: Is an ability, or a side effect of a supernatural entity's presence that causes nearby electronics to malfunction.
Energy Blast: Is the ability to fire powerful blasts of energy at an opponentonly high-level beings possess this power.
Exorcism: With just a snap of their fingers archangels a can
forcefully remove demons, ghosts, angels, and other supernatural beings
from their vessels.
Healing: Archangels can cure any disease, wound, or injury.
Flight: Like regular angels, archangels have demonstrated the ability
of flight.
Holy White Light: Archangels can blast almost anything into
oblivion with holy energy this power can also be controlled and concentrated
from completely obliterating something to only severely damaging it.
Localization: Archangels are able to track and locate beings,
although not if they are warded by Enochian sigils.
Molecular Combustion: Archangels have demonstrated the
ability to explode lower demon And other evil beings into their component
molecules with snaps of their fingers.
Smiting: Like all other angels, archangels are capable of smiting
other beings but are far more powerful.
Power Augmentation: Is the ability to enhance the powers of others.
Power Granting: Archangels can grant protection or powers to other beings.
Power Negation: Is the ability to inhibit a being from using their
power.
Precognition: Archangels can see into the future, although they do
not always see the full picture.
Pyrokinesis: Archangels can manipulate, control and generate fire.
Reality Warping: Archangels can alter reality, albeit to a tremendously greater degree.
Conjuration: Archangels can create almost anything out of thin air.
Self-Duplication: Archangels can create exact copies of oneself or objects.
Regeneration: If they are in some way harmed, they can instantly
heal all non-fatal wounds.
Resurrection: Archangels can bring deceased individuals back to
life.
Shapeshifting: Archangels can change physical appearance into someone else.
Soul Channeling: Is is the ability to channel a soul to power a
spell or another power.
Spell Casting: Archangels can cast spells.
Supernatural Concealment: Archangels are able to hide
themselves from other beings.
Super Agility: Archangels have highly advanced superhuman
agility.
Super Senses: Archangels have the ability of one's senses,
such as smell, taste, sight, and hearing, to be on a superhuman level.
Super Speed: Archangels have the ability to move at extraordinary
physical speed.
Super Stamina: Archangels do not ever need to eat, breathe,
or sleep.
Super Strength: As the first and most powerful angels, Archangels
can exert or apply extreme immense amounts of superhuman physical force to people, objects, creatures, and beings.
Telekinesis: Archangels can move and otherwise exert force on
matter with their mind.
Telepathy: Archangels can read and feel/sense the thoughts
of humans.
Dream Walking: Archangels can appear in peoples' dreams,
and they usually use this ability to communicate when they can't find the
person they're looking for, or when they want to talk privately.
Empathy: Archangels can read, and feel/sense the emotions
of humans.
Memory Manipulation: Archangels can erase, fabricate and
restore the memories of people.
Mental Projection: Archangels can communicate with
humans by projecting images into their minds.
Sedation: Is the ability to induce immediate unconsciousness in humans.
Teleportation: Archangels can disappear and reappear anywhere
that's not sigil-protected instantly.
Apporting: Archangels can teleport people, objects and lesser
angels to wherever they want.
Terrakinesis: Archangels can cause full-fledged earthquakes,
regardless of whether they are in a vessel or not.
Thermokinesis: Archangels can alter the temperature of their surroundings.
Lie Detection: Archangels can sense whether or not a human or
another being is lying to them if they so wish.
Voice Mimicry: Archangels can mimic voices of any being.
Weather Manipulation: Practically every Archangel changes the
weather upon first emergence.
Portal Creation: Is the ability to create portals to different
locations.
Eidetic Memory: Like all angels, the Archangels have the faces
of every prophet who has existed or will exist etched into their memories.
Multilingualism: Archangels are proficient in most, if not all,
languages ever spoken on earth.
Invulnerability: Archangels are impervious to most supernatural
means,and it is completely impossible for them to be harmed by conventional
means.
Immunity: Archangels have immunity to that which affects
lesser angels.
Active Essence Of The Source Of All Good Powers
Molecular Manipulation: is a collective term referring to several molecular-based powers in general, this power allows users to manipulate matter on a molecular level most branches of this power involve manipulating the speed of molecules.
Molecular Acceleration: is the ability to make molecules reverberate at a speed which causes them to become disordered this causes an object to rapidly heat up, and as a result, the power can cause objects to melt or burn.
Molecular Combustion: is the ability to make molecules speed up to the point that objects or beings explode the power is channeled through hand gestures, and is one of the strongest offensive powers.
Molecular Deceleration: is the ability to slow down the molecules of an individual or object, making it appear as if time slows down, putting the target into slow motion.
Molecular Dispersion: is the power to destroy a target by reducing it to its constituent molecules by giving them massive amounts of energy which forces them to scatter.
Molecular Immobilization: more commonly referred to as freezing, is the ability to slow down molecules to the point where they move so slowly that objects and people appear completely motionless, simulating the stoppage of time in a localized range.
Molecular Inhibition: is the magical ability to stop the movement of molecules, causing them to lose energy and crystallize, thus encapsulating an object or being in ice. Apportation: is the ability to teleport inanimate objects from one location to other many magical beings such as the Whitelighters and the Elders and Elf Nanny, Darklighters and Valkyries have the power of Apportation Darklighters most prominently use this power whenever they summon their crossbows and arrows.
Chronokinesis: is the ability to move time in any direction, move yourself through time, and control time itself it is a very rare and dangerous power and as such only a few magical beings have possessed it.
Reality Warping: is a rare and extremely powerful ability, which is defined as the ability to change or manipulate reality and the world, itself to various degrees.
Corporealization: is the ability to become corporeal, thus enabling the user to move objects or assume a (temporary) solid and visible form.
Telepathy: is the ability to read and broadcast the thoughts of oneself and others it is considered a rare power, possessed by only a few magical beings, though most have only been shown to possess limited forms of telepathy for that reason, only a select few with this power are considered and referred to as telepaths.
Empathy: is the ability to feel and understand other people's feelings, emotions, and desires as if they were your own. A user of this ability can feel exactly what another person is feeling, and for the same reasons, without direct contact with them beings with the power of empathy are often referred to as Empaths.
Mind Sight: is the ability to see another person or being from far off with use of the mind alone.
Chronogenesis: this ability is never been revealed or seen but has the power to revert back to a previous event in either the past, future, or some other temporal point in time it is essentially, the manipulation of space-time and or time itself.
Other Family: Input info
Copyright & Disclaimer
COPYRIGHT 2014. ALL RIGHTS RESERVED.
This page contains material protected under International and Federal Copyright Laws and Treaties. Any unauthorized reprint or use of this material is prohibited. No part of this page may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system without express written permission from the author.
I am not the person in the photographs. This profile is for creative purposes only.
AIM: Screen name Here
Movies
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Charmed, Twilight, Buffy, The Originals, The Vampire Diaries, Riverdale, One Tree Hill, The Big Bang Theory AU
Samuel Victor "Sam" Blaze
The Thrice Blessed Child
Half Wizard & Half Witch & Half Elder & Archangel
The second oldest child of Cas "Casifer" Novak and Piper Blaze
Younger brother of Leah & oldest brother of Wyatt
Fraternal Twin brother of Mary
Sam Blaze & Sabrina Mikaelson Forever
Sichael
Television
DO NOT USE THIS SECTION OR IT WILL THROW OFF YOUR ENTIRE LAYOUT.
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Legal
Birth Name: Samuel James Martin
Legal NAME: Samuel Victor Blaze
NICKNAMES: Sam
DATE OF BIRTH: February 2nd, 2003
Age: 40
PLACE OF BIRTH: Lawrence, Kansas
CURRENT RESIDENCE:San Francisco, CA
Birth Family
Fraternal Twin Sister SISTER: Mary Martin/Blaze
Adopted Family
ADOPTED FATHER: Cas "Casifer" Novak
ADOPTED MOTHER: Piper Blaze
ADOPTED AUNTS(S): Prue & Phoebe & Paige Blaze
ADOPTED SISTER(S): Leah Blaze
ADOPTED BROTHER(S): Wyatt & Perry Blaze
Other Family: Input info
Basic Witch Powers
Spell Casting: is the ability to cast spells and perform rituals it is one of the three basic powers possessed by witches and certain other magical beings.
Potion Making: is the ability to brew and use magical potions to various effects. It is one of the three basic powers possessed by witches, but is also possessed by certain other magical beings the brewer must be magical for potions to take effect, otherwise they will be powerless.
Scrying: is the ability to locate a being or object that is lost or desired. It is one of the three basic powers possessed by witches and warlocks.
Active Witch Powers
Energy Power: is the ability to project and manipulate energy into a desired form the appearance and color of the energy is dependent on the user.
Energy Projection: is the ability to create and manipulate very powerful forms of energy, focusing them and using it to perform specific functions, usually of an offensive nature.
Energy Balls: are spheres of magical energy, which resemble electrical discharges users can form them in their hand and throw them at targets with varying levels of voltage or dissipate them in their hands.
Energy Beams: are potentially deadly beams of energy that can have a different appearance and effect depending on their origin and user. These beams can be used to harm with pure force or burn through heat.
Energy Blast: is an incredibly powerful magical ability that allows the user to blast kinetic energy from their hands, hitting a target with great concussive force.
Energy Bolts: are thin and short bolts of magical blue energy that resemble a cross between Energy Balls and Light Darts. *Energy Sparks:* ability to shoot short beams of coloured sparks, capable of either harming or vanquishing beings. It is unknown what this power does to objects, but it would most likely cause them to combust.
Powers Accessed Through Power Replication Mimicry
Power Replication Mimicry: is the ability to permanently copy the powers of other magical beings and use them at will.
Cloning: is the ability to create an exact duplicate of oneself, including any other powers that the user possesses the clothing worn and objects held are cloned as well.
Advanced Astral Projection: is the ability to project one's consciousness (or soul) into an astral form outside the body. When a person astral projects, their physical body falls to the floor, slumps over or remains still until they return however, some advanced users have mastered the skill to use their powers whilst astral projecting.
Intangibility: also known as phasing, is the ability to alter one's molecular structure to a state that can pass through physical matter; rendering the user immune to many physical and magical attacks.
Suggestion: is the ability to project as an inner voice to others, implanting incredibly strong suggestions into their minds, subtly bending them to one's will.
Sleep Induction: is the ability to put beings to sleep at will the effects of this power can also be achieved through the use of a spell or potion or a wave.
//Hello! :) Thank you so much for the request. I just wanted to give you a quick description of what I can do as Baby. Yes I rp as Baby the Impala :) and I can rp her in four different ways depending on what you prefer. 1) Simply a car, descriptions less feelsy.2) A little more feeling, where Baby seems to have some kind of spirit inside her. 3) She is virtually alive, talks and feels but only trusts Sam and Dean and a few others to reveal herself. 4) Baby has a human form she can use if a situation calls for it, given to her by some sort of angel spell. I am still toying with the details of this option but it is there if you are interested.You can decide which, I am perfectly okay with any of them. I hope to rp with you soon.
Thank you so much for adding me. My name is Freya, I am an OC with a basic open verse. So I can easily blend into crossovers of any kind, I write semi to multi para, my status streams are available for anyone to join and banter with me, I am IC/OOC/ and discord friendly. (Should you like to add me there - not a requirement) I am also very patient so you can take your time getting back to me. Also, if I've sent this to the wrong place I apologize. Anyway...have a good day! ~ Bloody Roses ~ Freya
he old and frail woman walks up to her new guest. She smiles bright and her eyes are shining with joy. “Well, hello there, Petal. Nice to see a new face here once in a while. Have you been fairing this weary day?”
A knowing smile pulls at her lips. She is more than pleased to show her wares to anyone willing to browse. Most of her stock is just “lotions and potions,” but she also appears to be the willing sort quick to give advice…even when it might not feel that its needed.
“Now, just to let you know, I do mostly discussions before going over any stories. I do my best to stay ‘in character’ as well, for the most part. Pay no heed to it other than me gabbering on just to keep in practice. I will banter in stream, if you ask and would like me to. If you are seeking specific connections, again, ask and we will see if we can work something out. Usually, I would prefer a storyline of something happening before that, though. It is but a small price.”
Her hands fold into one another as she shifts her weight slightly from one ankle to the other. “With that being said, my writing length does shift between semi-para to multi-para. Sometimes, I do novella but only when the mood strikes me. I look forward to our entertainment, Petal. Thank you again for adding me.”