Knell (Bang Chan AU) Bio Category: Character Info
Current mood:
angsty
BASIC INFORMATION
Name: Knell Age: Ageless From: Unknown Siblings: None Status: Talking to Lisa Sexuality: Straight Occupation: Student Health Issues: None Species: Vampire Theme Song: Bury A Friend by Billie Eilish
PERSONALITY As the leader of his coven, he exudes authority and control, commanding loyalty and fear with an almost effortless charisma. He is sharp-minded, often several steps ahead of allies and enemies, and his strategic thinking allows him to maneuver even the most dangerous situations to his advantage. Despite his cold exterior, Knell is not entirely devoid of emotion—his anger and hatred for his father burn deeply, fueling his actions and shaping his dark sense of justice. Beneath his icy demeanour lies a profound sense of isolation. Knell carries the weight of his father’s legacy on his shoulders, a burden he despises yet cannot completely discard. He harbours a conflicted relationship with the darkness he wields; At the same time, he uses it to maintain control and protect his coven, it also serves as a constant reminder of the corruption he was born into. This duality often makes him seem distant and enigmatic, as he keeps his true feelings buried to avoid appearing weak. Knell’s interactions with others are marked by a sense of guarded detachment, though he is capable of surprising warmth and loyalty to those who earn his trust—a rare feat. His sense of humour is dry and cutting, often laced with sarcasm, but it is one of the few glimpses of his more human side. Knell’s ability to connect with others, despite his cold and dangerous reputation, is what makes him an effective leader, though he is quick to cut ties if he senses betrayal or incompetence. His emotions, though carefully hidden, run deep, and his inner turmoil between the light and dark aspects of his soul adds a layer of tragedy to his otherwise intimidating persona. At his core, Knell is a man defined by contradiction—both a protector and a destroyer, a leader who despises his legacy, and a man who wields power he both loathes and depends upon. This duality makes him unpredictable, dangerous, and profoundly compelling.
ABILITIES
Enhanced Vampiric Physiology As a vampire, Knell possesses superhuman strength, speed, agility, and endurance. His senses are heightened to extraordinary levels, allowing him to detect heartbeats, hear whispers from afar, and see clearly in complete darkness. Blood Absorption Knell can draw strength and vitality from consuming blood, using it to heal injuries, restore energy, or enhance his abilities temporarily. The quality of the blood impacts its effectiveness. Hypnotic Gaze Knellโs piercing eyes can mesmerize and control weaker-willed beings, compelling them to obey his commands. This ability works best near and requires eye contact. Shadow Dominion Knell can temporarily merge with shadows entirely, becoming intangible and nearly invisible. This form allows him to observe or strike from unexpected angles, though it requires significant energy. Aura of Dread Knell exudes an oppressive aura that instills fear and unease in those nearby. This ability can weaken his enemies’ resolve, making them more vulnerable to his attacks or influence. Bloodbound Blade Knell wields a cursed blade forged from his father’s blood. The blade is an extension of his will, capable of channelling his vampiric power to deliver devastating strikes or absorb energy from its victims. Shadowforge Constructs Knell can create weapons or objects from shadows, shaping them into tangible forms. These constructs are highly durable and dissipate when no longer needed. Dark Empathy Knell can sense and manipulate the emotions of others, particularly fear, sorrow, and anger. He uses this ability to disorient or control his opponents, amplifying their negative emotions to cloud their judgment. Regenerative Immortality Knell can recover from most wounds rapidly, making him nearly impossible to kill through conventional means. However, significant injuries may require time and blood to fully heal. Mist Form Knell can dissolve into a mist-like state, allowing him to traverse through tight spaces, escape attacks, or confound his enemies. This form is impervious to physical attacks but leaves him unable to directly interact with the environment. Coven Command As the leader of his coven, Knell can share his power with those loyal to him, enhancing their abilities temporarily. This bond also allows him to communicate telepathically with members of his coven within a certain range. Sun’s Bane Knell is particularly adept at manipulating darkness to shield himself and others from sunlight, which is lethal to his kind. This ability allows him to move during the day under heavy shadow cover. Lunar Augmentation Knell’s powers are significantly amplified under the light of a full moon, allowing him to tap into greater reserves of strength, speed, and magical energy. Predatory Instinct Knell possesses an uncanny ability to track prey over great distances. Once he locks onto a target, it is almost impossible for them to escape his pursuit. Vampiric Enchantment Knell can imbue objects or individuals with vampiric energy, granting temporary enhancements such as increased strength, speed, or resilience. The effects are short-lived and often come at a price. Nightmare Manifestation Knell can project terrifying illusions into the minds of his enemies, forcing them to relive their worst fears or memories. This ability is mentally taxing and works best in close range. Crimson Requiem Knell channels his rage and sorrow into a powerful surge of energy, creating a shockwave that repels enemies and leaves the area steeped in lingering darkness. This ability is a last resort, as it drains him significantly.
BACK STORY
His father, an ancient and formidable vampire, founded a coven of the undead that thrived on fear and domination. From the moment Knell was turned, his life was bound to his father’s will, the man intent on forging him into a weapon of control. The coven ruled from a sprawling mansion deep in the woods, a place steeped in dark magic and malevolent energy. Knell’s father, cold and manipulative, orchestrated the lives of those in his coven with an iron fist, revelling in power at the expense of humanity. Knell was raised within this mansion, subjected to his father’s harsh expectations and the rituals of a life fueled by bloodlust and control. But Knell was not like his father. Though cursed with vampirism, he possessed a strong sense of independence and a quiet hatred for the needless cruelty that surrounded him. Over the years, resentment toward his father grew, fanned by the suffering he witnessed and the unrelenting burden of being his father’s heir. When the time came for Knell to ascend as the leader of the coven, he refused. Defying his father led to a climactic confrontation, a bloody battle that shook the foundations of the mansion. Knell’s vampiric power surged as he fought not only for his freedom but to break the cycle of cruelty his father had perpetrated. In the end, Knell destroyed his father, but at a cost—the mansion itself became cursed, bound to Knell’s existence and steeped in the lingering malice of his father’s reign. Now, Knell resides in the mansion, a reluctant master of its dark corridors and shifting shadows. The coven remains under his rule, but he reshaped it to reflect his vision. Those who seek his protection or guidance are granted a chance, though none enter his domain without consequence. He rules with a cold and calculating demeanour, ensuring that no one exploits his coven as his father once did. Knell rarely ventures into the nearby town, but his presence is both feared and whispered about. He is known as the "Shadowed Sentinel," a vampire of immense power who shows no mercy to those who challenge him. Yet, he is not without a sense of justice, even if his methods are ruthless. Though he loathes his father’s legacy, Knell is haunted by the fear that he may not be so different. He battles with the darkness within, seeking to forge a path of his while ensuring that the horrors of his past are never repeated. In his heart, Knell dreams of true freedom—freedom from the curse of vampirism and the weight of his father’s sins. Until that day comes, he watches over his coven and his cursed mansion, ensuring that none who enter his shadowy domain leave unpunished.
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