GROUP STORYLINE: We will have a voltuntary group storyline for members with a BACKSTAGE pass. The group storyline will be in addition to the required  start or reply every other month. The group storyline can be used in place only if the member has not received a reply for the month.
THE CAMPAIGN: The events of our campaign begin after Vecna’s take down. In the summer after Nancy Wheeler has gunned down Vecna, the residents of Hawkins find themselves visited by the former Creel boy in their thoughts. In search for victim’s he leech energy from to rebuild himself, he burrows in the minds of the townspeople. In their minds he evade’s Eleven and her friends search by taking occupancy in the unconscious thoughts of others. Sometimes his game is to possess, and other times it’s to annihilate, both further his mission to re-emerge.
Vecna pursues your weakest memories and turns them on you. Those who are not able to defeat their inner demons, feed Vecana’s reprisal. The deaths of a few residents raises Eleven’s suspicions, and so her quest of sharing her power begins. Vecna is too much for just one person, so she trains her friends subconsciouses to do the impossible: travel through thought by means of mediation.
The majority of us will survive, but four will die.
OBJECT: Vecna has invaded your thoughts, using your memories against you, he exploits your feelings. Pick a friend to travel through your mind and join you in a sprint free from his possession, or fight back. Each character should have  or  character that they partner with [ A total of 2 or 4 players altogether], the person who travels through your thoughts, and thoughts of the person you travel through, can be two different characters/writers.
Each character can only pick up, and hold one weapon or first aid kit item per writing piece.
EQUIPMENT: Spiked baseball bat, flame thrower, ax, fire extinguisher, skateboard, pistol, flashlight, ham radio, walkie talkie, shotgun, slingshot, firecrackers, bicycle, guitar, trashcan shield, boat oar, switchblade, pizza turner, zippo, adrenaline injection, gauze, icepack, asprin, crutch, brace
MAPS: Mike’s Basement, Lenora Hills Theater Auditorium, Hawkins National Laboratory, Palace Arcade, Surfer Boys Pizza, Rink O’ Mania, Beyers Fort, Creel House, Starcourt Mall, Lenora Hills Print Room
SET UP: Each writer needs to collaborate with current members to pick their writing partner(s) that they will team up with during Vecna’s possession of their thoughts.
Next, each writer needs to pick a map for their writing submissions; tell us where your character is in the story each time you post. Afterwards, at the beginning of each story tell us the equipment you will use to defend yourself or save yourself and your writing partner, and include its use in your writing.
MAP: LENORA HILLS PRINT ROOM
Vecna can possess more than one at time, so feel free to have your possession run concurrent with another.
Not every piece needs to include your journey through your thoughts or other characters thoughts, some entries can include the comparison of notes each one takes after their possession with others and the research all the characters do to stop Vecna before the clock runs our, and four are dead. We encourage writers to write as many times as they want to each month, feel free to explore how your character prepares for the eventual visit of Vecna, or deals with the aftermath of having their thoughts hijacked, or the simple joys of a pineapple and ham pizza.
SIGN UP: Please include where your story will begin (your characters can move from this point beyond your starter), please include your co-op player who will travel through your thoughts, and the co-op player you will travel through the thoughts of. Members can play in groups of  or .
Sign Up Form: The offical sign up form will be located within the BACKSTAGE members only server channels.
Name: Nancy Wheeler
Map: Lenora Hills Print Room
CO-OP 1: Jonathan Byers (Nancy travels through his thoughts)
CO-OP 2: Nancy Wheeler (Jonathan travels through her thoughts)