Name: Serenity De'Warrenné (/səˈrenədē//dēː//wärən//nā/)
Race: Immortal (human-appearance)
Eyes & Hair: Silvery Teal and Golden Brown
Origin World: Liminacia
Dreamscape: Alternative World
Language: Liminacian, Common, Draconic, Elvhen, Other
Powers: Aerokinesis, Dimensiokinesis, Read Auras, Healing
Weapons: Gate of Gales, Gate of Dark Wind, Spirit-Katana
Skills: Swordsmanship, Alchemy
Occupation: Gate Keeper, Scholar, Wanderer, Protector
Animal Manifestation: Espeon with a Kitsune tail.
Born within the world of Liminacia and the daughter of the God of Liminal Space, Serenity was born with the power to wield the element of air, pull energy from different dimensions, and cross gates. With these gifts, she rose to claim the title of the Gate Keeper of Gales and Dark Wind within her world and the realms she stepped across. Her mission as her peers to keep worlds connected to Liminacia. Ensuring the continued existence of different worlds and that their balance remained. That the fabric of space and time remained intact.
A world that is a pathway of liminal space and in betweens. A dimension that is the center of where all the fabrics of different realms and worlds touch. Here is where one crosses through gates of time, space, and to reach different dimensions and realms.
A dreamscape created by a select group of Gate Keepers as a safe space for their souls to rest in sleep or death. A part of the dreaming that no demon nor wicked creature can reach.
The Gates of Air & Wind.
A Gate is a door from another dimension where ability and energy can be summoned by a Gate Keeper. To be born special with the ability to summon a gate comes with a heavy price, either the prolonging or suddenness of death, depending on the wielder and the race of the Gate Keeper. The Gate of Gales is considered to be among the most powerful of the Gates, also Gate of the Dark Wind is just as powerful as the Gate of Gales but is its darkest form.
Present.That is where our story begins...
It had been a hard day’s work at the sawmill. Honren had recently finished his chores for the day and collected his pouch of gold from the Master. It was a few more coins in his pocket and soon most to go to his savings. He had his eyes set on a passage overseas lately, and he couldn’t really sell himself for what most would consider a fair trade. True, he had muscle enough to be a sailor’s hand, but he was also a dwarf and that height did weigh against him when compared to other deck hands that were sought for hire. None of that would have mattered though, if only Honren had enough money…
All he could think on were ways of obtaining more coin. He needed it in order to reach his son … or daughter. In truth, Honren didn’t know of which that it were. He had given up long ago on his search for his wife. Honren would have sooner believed that his beloved had died...or that she hate him so much that she simply refused to ever see him again. Either way, surely she was gone to him for good.
He stared longingly after the boats whenever, at last someone had caught his eye. The individual was nothing like Honren had ever seen before, and she came from the boat that Honren had his sights on purchasing his ride upon. The woman had to be his daughter. He was certain of it. He could tell from the way her strong chin was held so defiantly high, that she had the blood of a dwarf within her. Honren could practically see Ember’s stubbornness in his face already; or at least of what he believed that he remembered of her.
“Thrask!” He called to her with tears of joy in his eyes. “Oh, Thrask!”
He raised his stone heavy arms and ran with stubby legs over towards the docks. His heavy armor was clamoring away as he ran for this stranger who he instantly believed to be his family. Honren couldn’t leap over the carriages that came down the road and into his way, so he had to stop, but it was only for a brief moment. He bristled past people, knocking some back into the ocean on accident as his heavy steps came thundering down the docks. Once he came close to the female, Honren collided to the stranger’s leg like a stone against the trunk of a tree and bounced backwards on his butt. He pulled himself back up and started to carefully stand; for his joints were well-worn from the day’s previous work.
“I never thought this day would come, but I had always hoped. I prayed to the ancestors—” He started to say and slowly looked up at the tall woman as high as his small neck could stretch. It was then, that he realized just how very tall that she was in comparison to himself. “—The ancestors… By the Ancestors! Look how you’ve grown, Thrask! Oh, House Dace is going to love you!”
Life is made of ever so many partings welded together
Thank you accepting my add. I am looking forward to seeing what we can come up with. This is a small rundown on what major choices my warden has done/accomplished in Origins/Awakening - He saved Dog during Ostagar (who wouldn't save an animal after all?). - He persuaded the Revered Mother in Lothering to let Sten out and brought him along for the Blight. He also believed Leliana when she said she was sent by the Maker. - Despite Zevran trying to kill him my Warden keeps him alive (and later on he's my character's romance choice but that won't really pertain to our storyline). - In the end he doesn't kill Loghain. He makes him a Grey Warden which causes Alistair to be pissed. My Alistair was hardened so I was able to make him King of Fereldan alongside Anora. - We fought Flemeth for her grimoire in my playthrough. - He did not defile the ashes of Andraste and used the mages in the circle to keep Isolde and Connor both alive. - He brokered peace between the Dalish Elf and the wolves (curing the humans of their affliction and bringing the Keeper to 'justice' so to speak) - He did not allow the Rite of Annulment to be called upon the Circle of Magi. - He choose Harrowmont to rule Orzammar. After the crown was created by the Anvil of the Void he managed to talk Branka into destroying it instead of letting it continue - He survives the archdemon. He participated in the ritual with Morrigan. He was the one to cut off the head of the Archdemon. - He left the Architect alive during and after the battle with the Mother. - He defended the City of Amaranthine when it was attacked by Darkspawn. - Nathaniel was spared and let go where he later on joined the Warden. Oghren was recruited into the Wardens. Anders was spared and recruited into the Wardens.
And off the top of my head that is all I can remember of the games and their major choices or what I felt was a major choice. Just a little something to keep in mind when we are roleplaying to know what kind of Warden my character is. I just wanted to give you a little info and get some in return of your character that way I can send a starter to you