Tatum Utara

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Gender: Female
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Age: 38
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October 27, 2012

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05/23/2016 12:21 PM 

Supernatural Species - Hybrids
Category: Blogging

Supernatural Species of the Dark World - Hybrids


Although the general definition of a hybrid is a creature that has been crossbred from two or more different species, but in the Vampire Diaries/Originals universe, it is a term that specifically describes a werewolf who was turned into a vampire, with the only exception being Hope Mikaelson who was born a witch-werewolf-vampire Tribrid. Heretics is the proper term for siphoning witch-vampire hybrids.

Werewolf-vampire hybrids possess both the strengths and some of the weaknesses of their parent races, along with powerful attributes unique to themselves alone due to their combined heritage. For werewolf-vampire hybrids, this includes day-walking and being able to transform into a wolf without the full-moon's influence.

To become a werewolf-vampire hybrid, a werewolf must die with either Klaus or Hope's blood in their system. Now here is where it gets tricky: In order for a werewolf to complete their transition, the blood they must drink needs to come from a single and rare supernatural creature. It was believed that doppelganger blood was the only powerful binding agent that can complete the transition of a new hybrid, but because Hope is the only born witch-werewolf-vampire tribrid, that also makes her rare and therefor her blood is also considered to be just as mystical as doppelganger's. However, this theory has so far only been proven with hybrids who had died with Hope's blood specifically in their system. It has not yet been tested with hybrids who died with Klaus's blood, but it is believed that Hope's blood can be used to complete the transition phase either way.

What Would Happen if a Werewolf Tries To Complete Their Transition With Normal Human Blood?: The transition would fail and the werewolf would eventually die. They become unstable and rabid, experiences unbearable pain, bleeding from their facial orifices such as the eyes and nose until they are either killed or die anyway of failed transitioning combined with exsanguination.

Niklaus Mikaelson: Klaus is the only werewolf-vampire hybrid to be turned before triggering his werewolf gene. His werewolf gene was triggered after he made his first human kill as a vampire. However, since Klaus is the Original hybrid and was turned into a hybrid with dark magic performed by his mother Esther as opposed to being turned by another hybrid or vampire's blood, it is unknown if untriggered werewolves can be turned into hybrids successfully via the normal procedure. If it were possible, the werewolf would presumably trigger their werewolf gene during their first kill as a vampire following the completion of their transition by feeding on the blood of a doppelg�nger or Hope Mikaelson. However, this has never been done before and concrete details are still unknown.

For many centuries, Klaus's werewolf natural had been forced into a dormant state through a spell cursed on him by Esther. The only way to lift the curse, was that he would need a powerful witch, the moonstone, a vampire and werewolf sacrifice, as well as the sacrifice of a human doppelganger by drinking all of their blood. After Katerina Petrova had successfully escaped and turned herself into a vampire by Rose's blood, Klaus and Elijah both thought that there would be no more doppelgangers as they presumably believed that the Petrova bloodline ended with her. That was until Elijah discovered Elena through Rose and Trevor as a bargaining chip for their freedom, which was granted to Rose, but not Trevor who ultimately suffered the wraith. When Elijah learned about Elena, naturally the word got to Klaus, who was able to use her in the sacrificial ritual and successfully lifted his curse, allowing him full access to his werewolf-vampire hybrid traits and the enhanced strength and powers that come with it.

Powers and Abilities

The powers and abilities listed here are more specific to non-original werewolf-vampire hybrids, since I don't think I need to go into greater detail about Niklaus. We should all have an understanding by now that Klaus' strength, speed, agility and all other powers as an Original hybrid far exceeds that of non-original hybrids, whether they are his creation or Hope Mikaelson's. 

Super Strength: Werewolf-vampire hybrids are stronger than regular werewolves, non-original vampires, supernatural hunters, true immortals and humans. Even non-original hybrids can gain the upper hand of a non-original vampires far older than them. And because of their vampirism nature, hybrids can become stronger with age.

Super Speed/Agility: A hybrid's intense quickness, agility, reflexes and endurance makes them faster and gives them far more stamina than any werewolves, even more evolved werewolves, non-original vampires, hunters, true immortals, and humans. Hybrids are able to use this ability both in human and wolf form and full moons especially can magnify their speed. As with strength, this power will grow with time.

Superhuman Senses: Werewolf-vampire hybrids have extremely keen senses of hearing, sight, touch, and smell that exceed those of non-original vampires, werewolves, evolved werewolves, and humans. Since they're a supernatural crossbreed between werewolves and non-original vampires, non-original hybrids have the combined senses of both species thus making their ability extremely effective.

Super Durability: Werewolf-vampire hybrids can bear a lot of trauma. They also hardly ever get tired or fatigued. Hybrids can take far more trauma than any non-original vampires, werewolves, evolved werewolves and humans, without much discomfort or injury. Stakes, arrows and wooden bullets will not kill a hybrid when they are struck in the heart due to their werewolf nature-they merely become unconscious.

Enhanced Healing Factor: Werewolf-vampire hybrids have the combined healing capabilities of both non-original vampires and werewolves, rendering them practically invincible to anything but fatal wounds that can seriously impair their functionality like decapitation or heart-extraction. They can recover/heal/regenerate from any injury much quicker and more effectively than any non-original vampires, werewolves, evolved werewolves and humans. They also heal much more quickly when exposed to vervain, wolfsbane, or wood. Consuming a regular diet of human blood also has been known to make the healing process faster.

Healing Abilities: Due to their vampire nature, hybrids can use their blood to heal humans and werewolves of their injuries.

Immortality: Werewolf-vampire hybrids stops aging the moment they transition. They become immune to all conventional diseases, toxins, poisons, viruses, illness, infections, and injuries.

Daytime Walking: Due to their werewolf heritage, werewolf-vampire hybrids are immune to sunlight and u.v. rays that would otherwise affect a vampire, both Original and non-original, therefor they can walk around freely in daylight without the need of a lapis lazuli ring.

Enhanced Emotions: Because of both their vampire and werewolf traits, hybrids experience emotions more powerfully than humans and non-original vampires, particularly emotions such as anger, rage, and aggression due to their werewolf heritage. Werewolf-vampire hybrids are more prone to violence and rage than non-original vampires. However, emotions such as love, joy, and happiness are intensified for them as well, allowing them to live life more intensely. This ability allows them to feel emotions at their peak regardless of their age.

Emotional Control: Due to their vampire heritage, non-original werewolf-vampire hybrids are able to exert certain control over their own emotions, e.g. they can turn off their humanity, however this ability actually fades with age.

Lycanthrope Enhancement: Werewolf-vampire hybrids are capable of using their werewolf features to further supplement their powers and abilities. Hybrids can grow claws from their nails and werewolf fangs from their teeth even when they are still in their human forms. Their claws are sharp enough to penetrate the skin of werewolves, evolved werewolves, hunters, non-original vampires, and even other non-original hybrids. Also, werewolf-vampire hybrids can display both sets of vampire and werewolf fangs. Their eyes also change into those of their werewolf form; their irises will have a yellow/topaz glow, presumably granting them better eyesight.

Mind Compulsion: A werewolf-vampire hybrid can compel the minds of humans. They cannot, however, compel original vampires, non-original vampires, supernatural hunters, witches, or werewolves.

Telepathy: Werewolf-vampire hybrids have the ability, albeit a weak variant, to enter the minds of others as long as theirs is stronger than them. Normally, this ability works in a tactile fashion and the non-original werewolf-vampire hybrid requires physical contact in order for it to work successfully. They can also use this ability to send out distress calls and to share memories. Like their physical attributes, their mental strength increases with age.

  • Dream Manipulation: Hybrids can control dreams and subconscious like non-original vampires/original vampires. They can produce and modify dreams, bestow nightmares or lucid dreaming. Other effects of this ability is the distortion of reality and trapped in the dreams.
  • Illusions:  They also have the power to trick the minds of others into seeing/feeling things that aren't actually happening.
Shapeshifting/Transformation Control: Werewolf-vampire hybrids have the ability to transform into their werewolf forms at will. Most of them however avoid transforming due to the pain it causes. They have complete awareness, but they still have no control of their actions in werewolf form. They can also perform partial transformations, manifesting single features of their werewolf forms.

Werewolf Bite: Due to their werewolf heritage, werewolf-vampire hybrids have venom which is fatal to non-original vampires and they themselves are immune to werewolf venom. Werewolf-vampire hybrid venom takes effect much faster than a normal werewolf venom and will kill a non-original vampire much sooner.

Immunity to Silver: Due to their werewolf heritage, magic bonded to silver doesn't affect werewolf-vampire hybrids. Weapons made of silver might wound them, but the wound will heal at a superhuman rate.


An Ability Unique to Niklaus

Werewolf Bite Cure: Klaus' blood is the only known cure for a normal werewolf or werewolf-vampire hybrid venom, although there is a possibility that his daughter Hope may also possess this ability due to her uniqueness as a born witch-werewolf-vampire tribrid.

Compulsion: Like his other Original vampire siblings, Klaus can control the thoughts, emotions, behaviors, actions, and erase/manipulate the memories of non-original vampires, non-original werewolf-vampire hybrids, and humans. He cannot compel werewolves, supernatural hunters, or witches.


Weaknesses

Again, these are all specific to non-original hybrids. Niklaus has all of these same weaknesses, even as an Original, although he would not be affected as greatly and heals/regenerates within seconds. The only thing that can neutralise Klaus is heart-stopping/being drained of blood or golden daggers dipped in white oak ash and the only thing that can permanently kill him is the white oak stake or weapons like arrows/bullets fashioned from white oak.

Broken Neck: Breaking a werewolf-vampire hybrid's neck will result in the non-original werewolf-vampire hybrid's unconsciousness, but they will recover within minutes.

Desecration: Being completely drained of blood or the heart stopping will cause a werewolf-vampire hybrid to desiccate due to their vampire side, losing most of their strength and any ability to move.

Invitation: Due to their vampire traits, werewolf-vampire hybrids are unable to enter a human's home without an invitation. They only need to be granted an invitation one time, and they can come and go anytime as they please. They can enter the homes of vampires freely without an invitation.

Magic: Werewolf-vampire hybrids are susceptible to the powers of witchcraft. This is inclusive of mystical and dark objects. Siphoners can also siphon magic from hybrids.

Physical Trauma: Minor physical injuries such as gunshots, stab wounds and broken bones will cause a werewolf-vampire hybrid pain and also slow them down. However, this is momentary as they will heal completely within seconds.

Poison: There have been toxins and substances created, either supernaturally or scientifically, that can have an adverse effect on vampires.

Vervain: Werewolf-vampire hybrids are affected by vervain like their non-original vampire counterparts. It will burn their skin on contact, weaken them if ingested/injected into them, and they can't compel anyone on vervain.

Wolfsbane: Werewolf-vampire hybrids are affected by wolfsbane like their werewolf counterparts the same way vervain affects non-original vampires.

Wood: If a werewolf-vampire hybrid is struck in the heart by a wooden weapon such as stakes and wooden bullets, it will incapacitate them for a short time, but will not kill them.

Methods of Permanent Death: Decapitation or heart-extraction.

Other Things To Know:

Sire Bonds: Unlike with non-original vampires, non-original vampires will become sired to either Klaus or Hope, depending on whose blood was in their system prior to their transformation. Non-original werewolf-vampire hybrids turned by either one will have a deep, supernatural sense of gratitude and commitment to them, causing them to obey their every command, even they don't really want to or don't like them. A non-original hybrid's sire bond can be broken, by transforming into werewolf form an excess of 100 times in a row until they can no longer feel pain from it. Once they no longer experience pain from transformations, they will no longer feel a sense of loyalty to their creator. In the case of non-original werewolf-vampire hybrids turning humans into non-original vampires, a sire bond can still form if the human had strong romantic feelings for them prior to being turned, although this rarely happens. The sire bond can be broken by wishing for the sired vampire to move on and be happy without them or if the sired vampire switches off their humanity. 

Pregnancies: Upon discovering that Niklaus' werewolf nature allowed him to father a child with Hayley while she was a regular werewolf, it is a possibly that male non-original werewolf-vampire hybrids can also impregnate werewolves and humans. As to whether a female hybrid can become pregnant by a werewolf or human is uncertain.

Magic Purification: The Travellers' anti-magic spell can strip the vampirism from a hybrid, reverting them back to mortal humans, but in the same condition they were prior to becoming vampires, which was dead. The nature of their death will be the same as before; broken neck, drowning, fatal stabbing/gunshot wounds, etc. In the case with Tyler Lockwood, who returned to the physical world from The Other Side, he resurrected as an untriggered werewolf, essentially giving him a second chance. His full moon curse however has since been triggered again when he mercy killed (albeit hesitantly) his girlfriend Liv, a Gemini witch who was dying anyway, in order to save his own life; by triggering the curse and becoming a full werewolf, he was able to quickly heal from his own wounds that would have otherwise killed him.


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