Daysy Johnson History Think___ Is a long story who lead me to minimize a surrounding idea, well Is a big world where I ended up in the middle of all this random situations, chaotic and a chain of events till being found to become an agent of SHIELD. They detected my mutating capabilities are not generic, it was caused by a traumatic accident in childhood.
Nick Fury trained me, was director of S.H.I.E.L.D. for a brief time till Maria Hill got me out, was with the Avengers and what I like most is secret investigation, in the ground and politics. At good RP is well appreciated as to play it smooth and when the action hits to play it with a 90% away from the dialogue, signals better. Going around sincerely irritates me and I'm very simple and believe it or not I'm very dependant and integrated with what is read, even if I have to put an intimidating show out there. It's true that I'm extrasensory, and my mind works as a panel stimulating the importance of what I'm called to do, then everything turns on waves and movements. Super chillout and chill in, and easy going because you have to track the vibe. I'm open to relationships (Be aware, on the mids of investigations or battles, is not solid (at your own risk, so after victories or before, is safe ground) Also open to kill, it takes a minimum of 3 chapters to know if the game moves on, or it can go back and forth with multiple stories to get going. Action stories have 1) Preparation 2) Infiltration 3) Action You don't want to be steaming in action for too many days. 3 days is good enough and moving on rapidly to other scenarios is the suggestion. You might have seen by now that accumulation the action in one place gets 90% boring, going around, and sometimes someone has to die or broad to an unexpected situation. Is well appreciate you bring second characters to the table if you like you keep your main alive as anyone could, me too. Is about suspense and living on the edge, then what is the greatest risk, exposing yourself right? Fine, some heroes never die and you have to understand that might be more powerful characters than them and or with group. Is not about winning but letting the chart of the stories rotate, upside down, and getting to experience everything to become a better person or worst at times. Present Day
Em
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